I have to admit I am so enjoying running my blog about really cool games. I just wanted to say thanks to a dear friend of mine that helped me get it up and running. His name is Paul Clukey. You can visit his site here.
Phase 10 for better or worse
There’s a game that was pretty popular for a while, and then a new version came out that’s much better.
Ever heard of Phase 10? That’s it.
Now that original game could actually drag on forever. It had the capacity for becoming dull and quiet and frustrating as hell!
Phase 10 Twist is the new version, and it took the endless-trudge-of-death possibility out of the old Phase 10.
You have to advance in Phase 10 Twist. It’s not possible to get stuck forever in the same phase while all other players leap and bound ahead, like in the original version.
Phase 10 is a pretty simple card game. It comprises a deck of cards that come in four colors and in numbers from one to 12.
You have to accomplish ten different phases of card configuration to complete the game. Whoever completes phase ten first is the winner.
The first phase is easy but the phases get progressively more difficult after the first one, and if you are not dealt good cards, you can just languish forever trying to collect this set or that set or this run or that color. You feel like the gods are conspiring against you as all other players are completing their configurations and advancing to their next phases.
Phase 10 Twist adds a circular board to the card game. Every player has a marker, and the first player to reach the end of the board is the winner.
You still have to complete phases, and they are the same phases as in the original game. But this new version has a twist.
If you compete your phase, discard your remaining cards in your hand, and are the first to lay down the phase, you move forward three squares on the board.
If you complete your phase but can’t discard and therefore can’t lay the phase down, you move forward two squares on the board.
If you didn’t complete your phase, you still get to move one space forward.
There are also Twist spaces. If you land on a Twist space, you can either ignore it and just do the next phase on the list, or you can take a Twist card from a special pack, and create that phase. The phases in the Twist pack are different from all the other phases in the regular game.
If you successfully complete the Twist phase, you move forward 5 spaces. If you don’t complete it, and someone else wins the round, you move back two spaces. So the Twist space introduces a risk element that is not present in the original game.
I like Phase 10 Twist a lot better than the original game, for the simple reason that every player keeps moving and no one gets stuck. Also I like the Twist spaces. Those Twist phases are different and interesting and unpredictable. They add some spice to the game.
So, that’s about it for Phase 10 Twist. A great re-do of a classic game. Good for up to six or eight players.