This game can be played by literally as many people as you have. There’s no limit because everyone is essentially playing their own game, and the winner is determined at the end by who has the most points.
It’s the most fun when played with six people or less, though. The reason for that is you’re just sitting there watching when it’s not your turn. The fewer people play, the faster your turn comes back around.
Still, sometimes it’s nice to have a game that 14 people can play.
So, the goal of the game is to accumulate as many points as you possibly can.
All you need for play is a set of five die plus score sheets. Having ones that are pre-printed is most helpful. I’m sure you can download them. If not, draw up your own.
If you draw up your own, here’s how you need to set it out. You have two sections, an upper section and a lower section. The upper section contains these lines, one below the next: Ones (write 3 beside “Ones”); Twos (write 6 beside “Twos”); Threes (write 9); Fours (12); Fives (15); Sixes (18). Under your Sixes line, put a line titled “Total” and under that put a line titled “Bonus (35)”.
Your second scoring section is directly below the first section. Line one is titled “Three of a Kind (total of all die);” line two is titled “Four of a Kind (total all die);” line three is titled “Full House (25);’ line four: “Small Straight (30);” line five: “Large Straight (40);” line six: “Yahtzee (50)”; line seven: “Chance (total all die);” line eight: “Total;” line nine: “Total from Section One;” and line ten: “Grand Total.”
The numbers in the parentheses are the point values for those configurations.
It might sound a little complicated on paper, but it’s really not. And once you see it in front of you, it makes perfect sense.
Then everyone gets their own scoresheet, with a pen or pencil. You’re ready to play.
Each person gets three rolls of the die per turn. Your goal in one turn is to get the correct configuration of die to be able to fill in one of the lines on the scoresheet. You must fill in one line per turn, whether it’s with a number or a “Scratch” (meaning, you couldn’t roll anything decent to save your life, so you just have to line out one of the categories).
Roll all the die together. The first roll will help you determine which line on the scoresheet you should aim for filling out. If you roll numbers in a sequence, you should try to complete a small or large straight (these are numbers in sequence). A small straight is 4 numbers in sequence; a large straight is 5.
If you roll pairs or triplets of the same number, aim for completing the lines in the top section, or go for a Full House (two of one number and three of a different number), Three or Four of a Kind, or a Yahtzee (five of the same number).
The Chance line is if you have an epic fail and just can’t come up with a configuration that will fit well anywhere. It’s basically a dud turn. You add up the total and put it into Chance. However, you only have one opportunity to do this, so be careful.
In the top section, if you roll at least three of all of the numbers, or if your subtotal is 63 points, you will qualify for the 35-point bonus. Getting the bonus is always the goal in the top section.
That’s basically it. You play until everyone has filled in all of the lines.
It can be a very fun, exciting game, suitable for players ages seven to a hundred.